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101. Hardener applying order? - in Ships and Modules [original thread]
Originally by: Ather Ialeas Originally by: Leshrac Shepherd Highest effects get applied first. Here comes part of my problem, doesn't applying an active hardener in a mix with both passive and active hardeners mix up the order ...
- by Leshrac Shepherd - at 2006.05.19 16:44:00
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102. Hardener applying order? - in Ships and Modules [original thread]
Highest effects get applied first. ---------------------- (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination.
- by Leshrac Shepherd - at 2006.05.19 16:36:00
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103. The WCS Fix - in Ships and Modules [original thread]
Originally by: Stamm WCS are one item that can be used to somewhat counter blob tactics. The problem is that they encourage blob tactics rather than countering them. ---------------------- (\_/) (O.o) (> <) This is Bunny. Copy Bu...
- by Leshrac Shepherd - at 2006.05.17 22:16:00
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104. Charon worth pursuing as a miner? - in Ships and Modules [original thread]
A freighter is a very strong investment, with prices for one being around 900million isk. If you can afford do it, but it doesn't seem a good idea to get one just to haul minerals. You'd probably be better off investing that sp and money into a c...
- by Leshrac Shepherd - at 2006.05.13 15:31:00
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105. Question about armour hardeners - in Ships and Modules [original thread]
Originally by: Drizit I understand the you could get over 100% if added but still, it's only a resist rather than an absolute barrier since it's dependant on the amount of damage being dealt. Eg: Body armour can stop a bullet but doesn't d...
- by Leshrac Shepherd - at 2006.05.09 01:55:00
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106. Warfare Links - in Ships and Modules [original thread]
Originally by: Gnawed Knackers Originally by: Leshrac Shepherd Originally by: Trader 101 that a 50% to base, or a 50% improvement to the gang related skills? E.G. skirmish warfare at lvl 5 gives 10% boost but with skirmish...
- by Leshrac Shepherd - at 2006.05.07 14:36:00
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107. Warfare Links - in Ships and Modules [original thread]
Originally by: Trader 101 that a 50% to base, or a 50% improvement to the gang related skills? E.G. skirmish warfare at lvl 5 gives 10% boost but with skirmish warfare link goes to 15%? As far as I know, the skirmish warfare link has a ...
- by Leshrac Shepherd - at 2006.05.07 13:49:00
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108. The new Typhoon - Math class. - in Ships and Modules [original thread]
Originally by: lollerskates the typhoon deserves to be uber for a while after being a pathetic pile of crap for 3 years. Maybe, the problem is that a 5% rate of fire bonus, while nice, can't transform a "pathetic pile of crap" into an ub...
- by Leshrac Shepherd - at 2006.05.06 16:06:00
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109. New shipclass : Logistics transports - in Ships and Modules [original thread]
I don't think adding that ship would be a good idea. However, adding a "Freighter Loading Interface" module for starbases that would allow freighters t be loaded and unloaded at starbases might be a good idea. ---------------------- (\_/) (O.o) (&...
- by Leshrac Shepherd - at 2006.05.06 15:50:00
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110. who would win in 1 on 1 between Dread and carier? - in Ships and Modules [original thread]
The dread will pretty much be able to tank the carrier forever, but the carrier won't be able to tank the dread. ---------------------- (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination.
- by Leshrac Shepherd - at 2006.05.05 22:44:00
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111. The new Typhoon - Math class. - in Ships and Modules [original thread]
May I know what's so great about 862 DPS without damage mods? We already have ships that do that, and even better! Assuming your drone DPS calculation is right, this would be the dps for a geddon with 7xMegapulse II and 5xOgre II: 7x Megapulse ...
- by Leshrac Shepherd - at 2006.05.05 17:59:00
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112. Need input on my Prophecy - in Ships and Modules [original thread]
I like all my guns to have the same optimal and tracking, makes things much easier when under pressure, so if I were you I would go with a full rack of focused medium pulse laser and maybe change the heavy launcher for an assault one, low missions...
- by Leshrac Shepherd - at 2006.05.01 17:32:00
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113. Which ship for this? - in Ships and Modules [original thread]
If you like missiles I suggest you go all the way and buy a Caracal. Otherwise, an omen is a very nice and cheap pulse laser platform, you will love it if you are into lasers. ---------------------- (\_/) (O.o) (> <) This is Bunny. Copy Bun...
- by Leshrac Shepherd - at 2006.04.18 00:45:00
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114. Low budget Brutix setup - need help - in Ships and Modules [original thread]
The guy is asking for a setup under 1 mill isk and it looks like veryone is suggesting Named and t2 modules ---------------------- (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination.
- by Leshrac Shepherd - at 2006.04.18 00:17:00
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115. Tier 3 Battleship Concept art - in Ships and Modules [original thread]
Originally by: MrFu I suddenly feel the urge to self destruct my tempest,hit my head against a wall and wake up tomorrow and find out al was a dream,and all my skills are at gallente or something I feel your pain. ---------------------- ...
- by Leshrac Shepherd - at 2006.04.13 03:15:00
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116. Teir 3 BC - in Ships and Modules [original thread]
Originally by: HippoKing personally i think they should have been bought in before t2 BCs, because its going to be interesting seeing t2 versions now :\ They already made things like a drone carrier version of the Brutix, a missile ship ...
- by Leshrac Shepherd - at 2006.04.12 20:10:00
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117. So we see now the death of the [5] - in Corporation, Alliance and Organization Discussions [original thread]
[.5.] Both conquered and lost more regions than any other alliance to date. While it existed it greatly influenced the shape of the political map, and it could be argued that the entire political state of the south is a consequence of the rise...
- by Leshrac Shepherd - at 2006.04.12 01:50:00
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118. Moa with nasty tank and killer potential (PvP) - in Ships and Modules [original thread]
Originally by: Meeko Gloom Originally by: errorist my idea for a pvp moa would be following high: 5 250 mm rails meds: 1 sensor booster 1 large shield extender 1 20 km scrambler(wont help since almost all setups include 1 stab)...
- by Leshrac Shepherd - at 2006.04.02 17:07:00
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119. Missiles vs. Turrets - in Ships and Modules [original thread]
I am not sure if I understand what either or you are trying to say, but you might want to read this thread I made some time ago on weapon balance, it covers the missiles vs turrets issue: Thread ---------------------- (\_/) (O.o) (> <) Thi...
- by Leshrac Shepherd - at 2006.04.02 16:21:00
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120. [RMR] Thrasher PVP - in Ships and Modules [original thread]
The last time I used a thrasher I fitted it like this: HIGH-SLOTS : ~~~~~~~~~~~~ > [ 11 | 11] 280mm Howitzer Artillery I > [ 11 | 11] 280mm Howitzer Artillery I > [ 11 | 11] 280mm Howitzer Artillery I > [ 11 | 11] 280mm Howitzer Artil...
- by Leshrac Shepherd - at 2006.04.02 16:11:00
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